This racial trait replaces swordtrained. 4d8 becomes 5d8) or do you add an instance of all the dice for each striking rune level (e.g. Inaccurate shots should be penalized. Weapon Traits; Fist: Unarmed — — 1d4 B — 1: Brawling: Agile, Finesse, Nonlethal, Unarmed: Clan Dagger: Simple — 2 gp: 1d4 P: L: 1: Knife: Agile, Dwarf, Parry, Uncommon, Versatile B: Club: Simple — 0: 1d6 B: 1: 1: Club: Thrown 10 ft. Dagger: Simple — 2 sp: 1d4 P: L: 1: Knife: Agile, Finesse, Thrown 10 ft., Versatile S: Gauntlet: Simple — 2 sp: 1d4 B: L: 1: Brawling: Agile, Free-Hand: … Crossbows can explode from the pressure (depending on the quality of their construction). ), Responses to some specific critiques from the previous thread. They can also have different damage types or traits, such as "parry", that can be helpful in some situations. They're 50% more, but did not seem to reduce reload time or anything. Then they reload after the battle is over. | Design Finder 2018 I am guessing that is supposed to be multi-barreled 2. Tengu Ancestry Traits. The weapon’s Strikes are melee spell attacks. These are just my concerns. This is mostly my view as well, and why I don't have a misfire mechanic. Off the hop, I would probably simplify the revolver/repeating rifles away from 'see text'. Often, a trait indicates how other rules interact with an ability, creature, item, or another rules element that has that trait. In the definition of the Parry weapon trait, change "spend an Interact action" to "spend a single action" to make it so setting up a parry doesn't … Deadly weapon trait? Some skill actions have the attack trait, specifically Athletics actions such as Grapple and Trip. Each successful hit from a musket would require someone to cast regenerate on you to recover one of your limbs, if you aren't already dead. Pretty much every ranged weapon in Pathfinder can be used more quickly than in real life. Those are some typos I'll need to fix. Have you ever reloaded a real-life antique crossbow? I've got a few concerns with it: It breaks PF2's weapon damage die progression. No other statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent creatures only. Ammo prices seem high with the absence of a gunsmith feat (i.e. 4d8 becomes 8d8). Disclaimer. This damage increases to two dice if the weapon is master quality and three dice if the weapon is legendary. And unarmed attacks are listed as having the finesse trait in the table in the same page. I've added several new prototype weapons (and other equipment), rules for scatter weapons, and some additional traits to add some unique feel to firearms. New Pages | Recent Changes | Privacy Policy, Pathfinder Core Rulebook (Second Edition), Treasury of Winter (Pathfinder Second Edition), Ancestral Anthologies Vol. 163 Instead of swords, some tengus are trained in exotic weaponry. I think that just ignoring any flat rolls for concealment or visual impairment (as long as you target the correct square) is an appropriate boon to the property already. This makes firearm behavior with runes hard to balance. | PF2 SRD. | Here Be Monsters If you want to play as someone with a belt of pistols that they only reload after a fight, you can still do it even if firearms are good enough to be main weapons, but forcing every gun user to be like that shuts off a lot of variety. 1. It's a better choice despite doing an average of 1 less damage per round. The spiritual weapon uses and contributes to your multiple attack penalty. These rounds don’t need to be consecutive. spending 4 actions to load and then missing is brutal. Campaign Campaign traits are specifically tailored to give new characters an instant hook into a new campaign. Last week, I posted some rough possible firearm homebrew rules. Check out our other SRD sites! Traveller SRD A two weapon fighter might have a more damaging weapon in one hand and a smaller agile weapon in the other for his 2nd or 3rd attacks. My players would probably just always be scattershotting if they do good damage and there is no downside. You can affect a weapon in this way a number of rounds each day equal to 1 + 1 for every 4 Hit Dice you possess (maximum 6 rounds). Which even then, given how much monsters saves scale up pretty strongly, that wouldn't make it OP. I moved firearms to advanced weapons to reflect the fact that, while firearms are generally easier to learn than bows, the training for them is probably not widespread in the default Golarion setting. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available damage types for a versatile weapon). And I may if just missed it. My fix would be to add misfires, mechanical things usually have hiccups. Reload times are generally set at under a round. Still, it isn't that much to write home about without supporting feats. The next time it is reloaded, it takes an extra Interact … The weapon doesn’t take up space, grant flanking, or have any other attributes a creature would. Page 286 on the manual, under "weapon traits" says: Any trait that refers to a “weapon” can also apply to an unarmed attack that has that trait. So I don't understand the push by some people to nerf guns into actual uselessness. Heightened (+2) The weapon’s damage increases by 1d8. I'm not looking to create a gunslinger class, just rules for firearms that any class could use. A weapon made of pure magical force materializes and attacks foes you designate within range. Thread starter Acolyte of Zothique; ... For the players this is straightforward: they only have to worry about the traits of the weapon they are using and they can’t use the weapon critical effect if they have a special feat. A weapon with this trait can be used withthe Weapon Finessefeat which allows the wielder to apply Dexterity-bonus instead of Strength-bonus on attack rolls. Keeps the flavour gets rid of most of the feel bads. no sneak attack). One question. There was some excellent feedback given to those suggestions, and several other people posted the rules that they've been working on (in several cases for much longer than I have been). Blue: Fantastic options, often essential to the function of your character. 2. the listed values in 1e cost 90% less when crafted by a player with the feat) - this means that crafted ammo in 1e is 1gp1sp. Category one-handed Proficiency martial. | GumshoeSRD There's no touch AC in 2e anymore so the big thing that made gun's OP, their ability to hit touch Ac with full bab, doesn't exist in the system. The loose powder increases the reload time. All that said, here's the google documents draft of my firearm rules. The next time it is reloaded, it takes an extra Interact action and a DC 20 Crafting or Engineering Lore check to reload. Roll this after doubling the weapon’s damage. Still keeps a misfire mechanic but makes it happen very rarely for anyone with decent dex. The big thing that required nerfing is gone. Aklys, Bladed Diabolo, Bladed Scarf, Bo Staff, Fauchard, Flail, Gaff, Gnome Hooked Hammer, Guisarme, Horsechopper, Kama, Khopesh, Kukri, Meteor Hammer, Ogre Hook, Scorpion Whip, Scythe, Sickle, Spiked Chain, Tekko-kagi, Temple Sword, War Flail, Whip. The Pathfinder Roleplaying … If you haven't been overwhelmed with all the firearms post in the last week, have a look and let me know what you think of these. On one hand, (cross)bows can break as well.. Ultimately none of that is implemented ingame because it's really not fun to randomly break stuff. Last Updated: September 11th, 2020. You gain a +1 circumstance bonus to Intimidation checks until the end of your next turn if you've shot a weapon with the loud trait. Speed: 25 ft. is standard. That being said, I would also consider going back to shot and powder as separate line items - especially as powder can be used for other things like an impromptu flare or explosive and could have rules to be ruined on the field if not stored correctly. So far, so good. ... Agile weapons get a special "one less" modifier, so this becomes 0, -4, -8. The paper cartridges are used as the baseline reload in the rules instead of loose powder. | d20HeroSRD Such tengus choose a number of eastern weapons equal to 3 + their Intelligence bonus, and gain proficiency with these weapons. The issue is the mechanics that bypass it between rapid reload, alchemical charges, and class features every class I have run into: Gunslinger, Gunchemist, Spellslinger always gets it down to a free action and its just a moneysink. Applicable to light weapons, elven curve blade, estoc or rapier. Fun. Weapon Group light blades. In real life, crossbows and arrows are completely ineffective against breastplates, as evidenced by the battle of Agincourt. Or do you use some other progression? ; Size: Medium.Medium and small size have few functional differences in Pathfinder 2e. Restricting what sort of damage bonuses can be applied might be worth it as well (e.g. Also, I feel like it goes against the attempts Paizo made at remaking previous weak options like crossbows with 2e. Hey there my fellow Pathfinders. Note that the damage bonus from Penetrating is not an advantage, because composite longbows have propulsive. | Fudge SRD I will use the color coding scheme which has become common among Pathfinder build handbooks. Anatomist Also let me know what you'd like to see in 2e firearms. say "Increases the firearms Penetration trait by 2 or gives it Penatration 2"). Range 120 feet; Duration sustained up to 1 minute. | 3.5e SRD if your weapons deal 4d8 but take 5 actions to reload what is stopping me from carrying 5 loaded firearms. Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. Loud trait: Others gain a +4 circumstance bonus to Perception to notice you based on sound. Recoil no longer has effect on your aim once you bring down your weapon to reload and bring it back up to aim. Nobody is going for realism here, because then guns would outclass absolutely everything in the game. Misfire trait: Every time a weapon is shot with the Misfire trait, on a natural attack roll of 1, the weapon blocks itself. The person who tried to reload takes the amount of damage as if the weapon hit for critical damage. - Strong design rationale for classes. Misfire trait: Every time a weapon is shot with the Misfire trait, on a natural attack roll of 1, the weapon blocks itself. Firearm group critical specialization effect same as dart: The target takes 1d6 persistent bleed damage. Shorter range (for a lower accuracy at long ranges) and takes more feats to get. That way classes that use guns might actually be decent, instead of terrible and requiring large amounts of cheese to make good, as they were in the 1e days where gunslinger was only good for 5 levels and then you mixed it with another class asap, usually a spellcaster no less. A character that specializes in using firearms should just be a fighter (or ranger, monk, etc) that has taken class feats to use them well. Hit Points: 6 hit points is as bad as it gets, but at least you don't have a Constitution Flaw like the Elf. Firearms and gunslingers are not for every campaign, and even if you are excited about introducing firearms into your campaign, you should still make a decision about how commonplace they are. You need to polish and guard any metal weapon against rust and the elements regularly, they can snap in the middle of combat, bowstrings can tear and bow limbs can snap. 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